![]() It is a huge drop off towards irrelevance in the eyes of the mainstream gamer after Riven, and I think it is partly due to the way Riven alienated more casual players with the length of time and the degree of patience required to legitimately solve it. ![]() Myst had 6.5 million copies sold, in its initial form, Riven came fairly close to 5 million, and no Myst game post Riven even quite hit the 2 million sales mark as far as I know. I actually have argued that while Riven is the pinnacle of the Myst series in many ways, it also might (sadly) have been the single biggest reason the series later died. But - and I have discussed this elsewhere - it is very, and I mean almost legendarily, difficult to beat. The attention to detail is exceptional, worldbuilding, art, sound and music design, and environmental storytelling are all outstanding. Setting aside the narrative aspects that are aided by a wider awareness of the canon, though: Almost every book of any kind relating to this series is physical only, out of print, spiraling upwards in price and is essentially a collector's item by now. It really irks me that Cyan hasn't made the Myst novels available in ebook form on Kindle, or other Myst related books generally. Note, Riven is somewhat more comprehensible as a story if you've played Myst first, and even more cohesive if you have read the Myst novel 'Book of Atrus' which fills in a lot of additional narrative background prior to Myst and Riven.
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